Specular Lobe Aware Upsampling Based on Spherical GaussiansSupplemental Material)

نویسنده

  • Yusuke Tokuyoshi
چکیده

Figure 1 shows the comparison of a general normal based weighting function and the proposed weighting function. They are rendered with voxel cone tracing [Crassin et al. 2011] and spatio-temporal upsampling [Herzog et al. 2010]. The scene has a dynamic object (a galloping horse). In this experiment, the normal based weighting function has a Gaussian distribution [Yang et al. 2008] and its variance parameter is 0.005. Other weighting functions described in [Herzog et al. 2010] such as a spatial weighting function, a depth based weighting function, and a dynamic temporal weighting function using temporal gradients are also used for all images. Unlike original spatio-temporal upsampling, we additionally apply our weighting function or the normal based weighting function to the temporal axis. This approach efficiently reduces undesirable temporal blurring artifacts for dynamic objects.

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination (Supplemental Material)

ρi(ω)max(ni ·ω,0)≈ μiG(ω,ξi,λi) , where μi = Mi(ψi,ξi)μ ′ i max(ni·ξi,0) Ri . To compute this approximation, the view direction ψi, surface normal ni, reflectance Ri, and BRDF parameters (e.g. ni) are necessary. For deferred shading pipelines, ni, Ri and BRDF parameters are given by the G-buffer. The view direction ψi is computed with the camera position and the position yi which can be given b...

متن کامل

Specular Lobe-Aware Filtering and Upsampling for Interactive Indirect Illumination

ρi(ω)max(ni ·ω,0)≈ μiG(ω,ξi,λi) , where μi = Mi(ψi,ξi)μ ′ i max(ni·ξi,0) Ri . To compute this approximation, the view direction ψi, surface normal ni, reflectance Ri, and BRDF parameters (e.g. ni) are necessary. For deferred shading pipelines, ni, Ri and BRDF parameters are given by the G-buffer. The view direction ψi is computed with the camera position and the position yi which can be given b...

متن کامل

Determining Surface Roughness and Shape of Specular Diffuse Lobe Objects Using Photometric Sampling Device

The photometric sampling method extracts shape and reflectance properties of surfaces by using multiple illumination directions and a single viewing direction. We have previously proposed a recovering algorithm for smooth surfaces. One of the limitations of the previous algorithm is that it cannot recover the shape and roughness of specular lobe dominant surfaces. Surface reflection consists of...

متن کامل

BRDF-Shop: An artistic tool for creating physically correct BRDFs

We present an interface for quick and intuitive development of arbitrary, but physically correct, Bi-directional Reflectance Distribution Functions, or BRDFs. Our interface, referred to as BRDF-Shop, provides artists the ability to create a BRDF through positioning and manipulating highlights on a spherical canvas. We develop a novel mapping between painted highlights and specular lobes of an e...

متن کامل

Material Editing in Complex Scenes by Surface Light Field Manipulation and Reflectance Optimization

This work addresses the challenge of intuitive appearance editing in scenes with complex geometric layout and complex, spatially-varying indirect lighting. In contrast to previous work, that aimed to edit surface reflectance, our system allows a user to freely manipulate the surface light field. It then finds the best surface reflectance that “explains” the surface light field manipulation. Ins...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

برای دانلود متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2013